made as an academic writing class assignment.
summary:
the falling sales of Nintendo’s Wii console reminded this article’s author
about how big people enthusiasms on this invention and how it was expected to
revamp the era of consoles when it was first released back then. the author
reckoned on the Nintendo’s plan to launch the new version of Wii that it won’t
make kids more energetic than ever. the author then presented some studies that
showed us how a new technology can possibly against its initial purpose in the
end. for example, the invention of Automatic Braking System on cars’ wheels and
the Wii orchestrated exercise.
response:
what i can conclude from this article is that in the end, no matter how
sophisticated a technology will be, it is the human’s sense that will determine
what will be happened to them later. let’s think about it: they’re given a
technology to facilitate themselves but if they don’t have any awareness and
discretion about it, the technology will soon hit them back.
on the Wii case, it is clear that kids’ willpower and not the development
of Wii that will make them exercise more. if they themselves don’t have any
urge to exercise, what can the Wii or other technologies do?
a better way to make kids exercise is by instilling the awareness of a
healthy lifestyle and keep encouraging them to do some outside activities
because a videogame can never replace the benefits of doing the real exercise.
parents have to be a good example for their children too, by not focusing on
technologies too much and accompanying their children to interact with the real
world outside.
the second point I got from this article is: bring the enthusiasm out for a
new beneficial thing is easy; maintain the intensity of the enthusiasms for a
long period is another matter.
P.s.:
I’ve Googled some articles about the study published in the journal
Pediatrics which is mentioned on this article given to me (and found out that
it’s published by Tom Baranowski, a psychologist) and those articles consider
almost the same thing about it. You can find it on http://www.nytimes.com/2012/06/24/business/active-video-games-dont-make-youths-more-active.html?_r=1 or http://www.center4research.org/2012/03/can-children-get-exercise-through-video-games-%E2%80%9Cexergaming%E2%80%9D/ .
I do agree with your opinion regarding to this topic. The technology can not be blamed for making children rarely exercise. The technology, as we know, is just a "device" for us to develop ourselves and to ease work. For example in this case is the Nintendo’s Wii console functioning as entertainment. However the utilization should be conducted with a good mindset. It should not be the technology that takes control of us but we are the one to control it. Here the role of parents and friends are important to guide, to persuade and to remind us to live healthy.
ReplyDeleteI do agree with ricky and priska opinion. Wii is not the only one way that make kids healty. Wii just a technology that help kids to exercise and for entertainment. But I think impact of Wii exercise is not same with the real exercise. Real exercise will better than Wii exercise. Actually healty it depends on their selves. And I agree with Ricky, parents take important role to guide kids live healty.
ReplyDeleteI agree with priska's opinion, but i think there were another reason that wii's sales rate sink. It was because the graphic of Wii doesn't has graphic detail as high as another game console in the same generation ( Xbox 360 and PS3). Furthermore, Xbox 360 was also launched motion censor product which makes Wii's best feature (fun and exercise gameplay ) down to nothing. I suggest game console developers should think about a game console with good graphic , good gameplaying ,and good exercise thus kids will play console games in a healthier way.
ReplyDelete